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Forte's Successful Folder Building Guide
Often times, I see people using... pretty cruddy chip folders. Most of the time, people base these folders around the strongest chips they have found, or the program advances they know about, but this is never the best way to do. Although in most final boss battles, you should go for strong chips with no theme to your folder, since you probably won't have many of the better chips in the game yet, other times, like trying to get all the chips, beating Forte, getting the Giga chips, or playing in Vs Mode battles, you need to have a successful strategy to your folder. This guide should help you with that. Step 1. Choose your Element. In more recent games, (4, 5, and 6) This rule doesn't exactly work like it used to, but in Battle Network 2 and 3, a successful folder revolved around the partnership of your style and your folder element. Of course, elements still take a big effect in the later games, since certain enemies are weak to them, and you can do twice the damage with certain chips when the enemy is standing on a certain panel. Let's discuss this aspect of gameplay first. - Double Damage Causes - Ice Stage - Electricity X2 Water Stage (Battle Network 5 Exclusive) - Electricity X2, Fire HP Drain Grass Stage - Fire X2, Wood HP refill Sand Stage and later Grass Stage - Wind X2 Lava Stage - Water X2, HP Refill for Fire. - The Cycle of Weakness - Fire is weak to Water Water is weak to Electricity Electricity is weak to Wood Wood is weak to Fire So what does all this mean? Nothing really, it simply explains to less experienced players how weaknesses work, and how to take advantage of them. Remember, if you have a Water based enemy on an ice field, and use an electric attack on them, it not just does 2 times the damage, but 4! This works with all the elements, so take advantage of that in your folders as well! - Chip Combinations - So, what are the best combinations for chip elements? Well, it varies from game to game, but that's just because chips are occasionally replaced in later games for different ones. In Battle Network 1 - 3, there were chips called "-Stage" (Replace the "-" with either Grass, Sand, Ice, Lava, and in BN3, Metal.) These chips could be easily included in a folder that is largely made up of the chips that double the effect of these elements, but each comes with it's own downsides. - The Downside of the stage chips - Using Grass to double damage the effects of fire doesn't have any direct bad effects on your part like the others do, however it's downside lies within the fact it can only be used once. Say you have the program advance Heat Spread. This normally does 300, but using Grass Field causes it to double to 600. However, if you use it on a grass field, it burns up all the Grass it was fired on. No more double damage. Ice Field doesn't wear off after one attack, which is great, but unless you are aqua styled, or are using float shoes, Ice makes you slip around, limiting your access of the field and strategic spots for attack. It is however, one of my favorite strategies, since my favorite element to use is Electricity. Since Electric attacks paralyze, you can hit over and over for double damage, without your enemy being able to retaliate. It is one of the best ways to quickly end a battle. Sand Field (Which in Battle Network 5 was replaced by Water Seed) is an excellent way to power up wind based attacks (such as Tornado) In Battle Network 6, Grass has the same effect as this, but disappears after use. Sand and Water had one downside on it's user, they slow you down. When you step on the panels, they will momentarily halt your movement. The best thing about Water Seed is you throw it into your opponent's area, causing you no downside. Lava Field is perhaps the most obvious of downsides. Lava hurts when you stand on it. The later games, introducing the thrown seeds, brought down the bad side to Lava Field, since lava seed is thrown into your opponent's field, and leaves yours unchanged (if thrown directly in the middle) Now that we have the basic info about elements down, let's go into the next step. Step 2. Organize your folder. So now you have an element you like, right? Well if you don't, that's alright. You will. As you should well know, chips have a letter beside their name. Any letter from A-Z, and special * chips. If I remember correctly, RockMan explains how this works at the beginning of every game. So, what you want to aim for is a folder that makes use of just one code and the * code, since, as you know, the * code is like a wild card, and can be used with any other chip. Now, what letter you use is all up to you, and what chips you like that come in what code. Even if your chips aren't the strongest, if they are all the same code, you can hopefully pull off multiple combos that help you get a step ahead. Getting enough chips of the same code is hard. It requires a lot of game play. So don't expect to start off with a super folder. Some chips are almost required for a good folder, like Invis and Antidamage. Here are some of my folders, each of them work extremely well. Battle Network 2(Uses ElecGuts Style) Battle Network 3(Uses ElecTeam Style) Battle Network 6 If you have the chips to make those folders in those games, try it out. You might like them. If not, experiment with your own. As you will see with these folders, I cannot for some reason, find a way to use just one chip code. Two chip codes are fine though. In rare cases like Giga Chips, you can break your code rules to stick them in. Normally, they're good enough to make up for it. Step 3. Program Advances. Now that you know about chip codes, and organizing your folder with those codes, It's time to look at Program advances. Program Advances are the amazingly strong combinations of three or more chips. my favorites from each game are as follows. Battle Network 2: Gater (Wind, Fan, GateMan) Battle Network 3: Master Style (Salamander, Fountain, Lightning, Gaia Blade) Battle Network 4: LifeSword (Sword, WideSword, LongSword) It's the only one I know about. Battle Network 5: Big Noise (Pulsar 3, Pulsar 3, ShadeMan) Battle Network 6: BodyGuard (Anti Navi, Anti Sword, AntiDamage) These are all my favorites not only for their power, but how well they tie in with the single code rule. Each of them are made up of a single code, or * codes. I suggest trying them. So, in conclusion, this is just about all you should need to know about making successful chip folders. Learn the chips in your game, set up what works for you, and have fun! |
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